About

Morien Ohneisser. Material and texture artist.

The short version

I build materials, textures and the systems around them.

I started working professionally in 2016. Since then I have created procedural and scan-based materials for games, commercials, product imagery, archviz, fashion, footwear, food, digital twins, software and asset libraries.

Public credits include Marmoset, Poliigon, GameTextures.com, Ditto and UNXD, following environment-art roles at Black Forest Games and elite3d. I have also contributed to AAA titles, shaders, tools and internal workflows under NDA.

I have created more than 435 materials, from single hero surfaces to large batches and reusable Designer graphs.

Based in Germany and available for remote studio work.

Production scope

Where material art enters the pipeline.

The common thread is not an industry label. It is turning a visual reference, physical sample, scan or technical requirement into a material another team can use and revise.

10+years in material and texture art
435+materials created
Remoteavailable worldwide

Relevant visual proof

Three published surfaces, three different material problems.

Selected experience

Material production across studios, products and libraries.

Named roles are listed where the work is public. NDA work is described only at sector level.

2016—Present

Moohnfa

Material & Texture Artist

Independent material practice focused on procedural PBR materials, texture systems and production-ready surface work.

2021—2025

Marmoset

Freelance Material Artist

Procedural material creation for the Marmoset Toolbag Library, including detailed organic and hard-surface materials.

2021—2023

Ditto

Freelance 3D Artist

3D art and material production for commercial digital experiences.

2022—2023

UNXD

Freelance Texture Artist · Digital Fashion

Texture work for digital-fashion production.

2021

GameTextures.com

Contract Material Artist

Six published procedural environment materials, including foliage, stone, bark and terrain surfaces.

2018—2020

Poliigon

Freelance Texture Artist

Texture production for a professional PBR asset library used across visualization, games and VFX.

2018

Black Forest Games

Environment Artist

Environment-art production with Unreal Engine and established game-development workflows.

2017

elite3d

Environment Artist

Early professional environment-art and game-asset production experience.

Tools & production skills

Designer first, with the rest of the pipeline in view.

Core work includes Substance 3D Designer, PBR texturing, scan cleanup, UV workflows, Marmoset Toolbag and material look development. I also work with Unreal Engine, Substance Painter, Blender, Photoshop, hard-surface assets, shaders and environment-art pipelines.

Substance DesignerPBR TexturingScan CleanupMarmoset ToolbagUnreal EngineUV MappingSubstance PainterBlenderShaders

What I can be hired for

Material artist, texture artist or Substance Designer specialist.

Studios describe this work differently. My core scope includes custom PBR material creation, procedural texture authoring, material-library production, reference matching, scan cleanup, Substance Designer graph development, SBS/SBSAR delivery and material or texture outsourcing.

I can join for one difficult hero surface, a defined pack, a library sprint, a reusable generator or short-term production capacity. For larger batches, one representative material establishes the visual and technical standard before full production.

Interviews & features

External references, not self-written claims.

GameTextures interviewed me about procedural material workflows and published six of my materials. I also appeared on GAME.ART.TALK, have named Marmoset library credits, and share credit on Behance-curated work.

See interviews and original sources

Education

Media design and production.

Studied media.design and production at Hochschule Offenburg, with an earlier technical secondary-school background in information technology.

Have a material challenge?

Let’s build the surface your project needs.

Discuss your project