Work & evidence

Material work and production experience.

Published client work first. Then the surfaces, graphs and source projects behind it.

Public case studies

Marmoset, Poliigon and GameTextures.

Published material-library work with the original project links and available production context.

Material studies

Organic, architectural and manufactured surfaces.

Other production work

Experience beyond the public case studies.

AAA games, commercials, outsourcing, Amazon product imagery, fashion, footwear, food, digital twins, software, scanning, cleanup, shaders and material tools.

View production experience

Original sources

Inspect the work where it was published.

Every image above links back to its original public project. Gumroad includes downloadable graphs and resources; ArtStation contains the larger render sets and breakdowns.

Need material production?

Send the brief and the target. I’ll map the first useful milestone.

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