Expertise

Material authoring from reference to handoff.

Procedural construction, scan cleanup, PBR calibration, exposed controls, shaders and production documentation.

Relevant visual proof

Procedural surfaces and reusable source work.

01

Material observation

Separating reference into macro form, meso structure and micro response—then identifying which relationships make the surface recognizable.

02

PBR & photorealism

Building physically plausible map relationships, believable roughness breakup and scale-correct detail that holds up under changing light.

03

Substance Designer

Procedural construction that stays readable, adjustable and efficient—from individual materials to artist-facing generators.

04

Production systems

Consistent parameters, naming, outputs and QA so materials fit the wider pipeline instead of becoming isolated art files.

Handoff

The file setup is part of the material.

Before production starts, we define the map set, packing, bit depth, naming, exposed parameters, source delivery and target preview setup. Review points are based on those requirements.

Have a material challenge?

Let’s build the surface your project needs.

Discuss your project