Material art services

Material and texture production.

Custom materials, Designer graphs, library batches, scan cleanup and contract production support.

Relevant visual proof

Published materials across organic, architectural and product surfaces.

01 · Custom PBR materials

Custom materials from references or samples.

Tileable or asset-specific PBR materials built for the target renderer, engine, camera distance and map specification.

  • Substance Designer source files
  • Base color, normal, roughness, height and required outputs
  • Parameterized variations and art-direction matching
  • Resolution and export setup for your target pipeline
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02 · Material libraries

Batch production with one shared spec.

For ten materials or hundreds: one scale standard, naming system, graph template, output setup and review process.

  • Visual and technical library specification
  • Repeatable production templates
  • QA across the complete collection
  • Staged delivery for ongoing studio production
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03 · Procedural systems

Generators, helper nodes and artist-facing controls.

Substance Designer tools for repeated material work, delivered with the parameters and dependencies another artist needs.

  • Fabric, wood, damage and wear generators
  • Surface variation and aging systems
  • Clear artist-facing parameters
  • Documentation and handoff support
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Start by risk or deadline

Two smaller ways to begin.

Useful when the team is not ready to commit to a full batch or the normal production queue is too slow.

How the work runs

  1. Brief & constraintsWe align on references, quantity, target software, outputs, schedule and approval process.
  2. Visual targetAn early material establishes the quality bar and avoids scaling the wrong direction.
  3. Production & reviewsWork is delivered in visible stages, with focused review points and clear decisions.
  4. QA & handoffFinal files are checked, organized and delivered with the agreed sources, maps and documentation.

Need custom PBR materials?

Send the brief. I’ll turn it into a clear production plan.

Discuss your project