Confidential production

Production work across games, products and 3D pipelines.

Some projects are public. Others are not. Here is the work I can talk about without dressing it up as a case study.

Procedural screws, bolts and oxidized metal material study

01

AAA games

Material, texture and related production work on titles that cannot be named publicly.

02

Commercials

Material and texture work for advertising, CGI and animation production.

03

Product imagery

Product rendering and Amazon product-image work, including manufactured finishes and variants.

04

Fashion & footwear

Digital fashion, fabric and shoe-material work across garment and product pipelines.

05

Archviz

Architectural materials and visualization production beyond the public Poliigon examples.

06

Food

Professional food-company work plus public procedural lemon, avocado and coffee studies.

07

Digital twins

Material production, consistency and cleanup for reusable digital product assets.

08

Software & SaaS

Material content and production work for 3D software products and services.

09

Outsourcing

External production experience working within another company’s specification and review process.

10

Scanning & cleanup

Scan processing, tiling, map correction and production cleanup.

11

Shaders, tools & workflows

Shader work, Designer tools and internal workflows that are covered by NDA.

On a project call

I can get specific about the work.

I can explain my role, the material pipeline, deliverables, review setup and how I would handle a similar brief. I just will not publish client files, unreleased titles or internal tools without permission.

Have a material brief?

Send the references, deliverables and deadline.

Discuss your project