Tarp game-material study combining woven fabric, timber and metal fasteners

Games · material services

Materials and textures for game production.

Tileables, trim materials, environment surfaces, generators and engine-ready texture sets for Unreal or Unity. Experience includes environment art, outsourced production and work on AAA titles under NDA.

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Who hires me

  • Environment and material leads
  • Art directors and external-development teams
  • AAA, AA and independent studios

Typical material brief

  • Realistic or stylized tileable materials
  • Texture sets packed for the target engine
  • Substance graphs, generators and controlled variants
  • Short-term capacity or a defined material batch

Production value

  • Materials matched to the project reference and shader setup
  • Consistent map packing, scale and naming
  • Source files that another artist can pick up

Relevant visual proof

Material work relevant to games.

Production requirements

Constraints I scope before production.

  • Texel density, texture-memory and shader budgets
  • Realistic or stylized art-direction matching
  • ORM or project-specific channel packing
  • Validation in Unreal Engine or Unity

Possible deliverables.

  • Tileable environment materials and trim sheets
  • Base color, normal, roughness, height and packed masks
  • SBS graphs, SBSARs and controlled material instances
  • Engine-ready exports, naming and source handoff

Experience

Relevant production work.

Public work includes six GameTextures environment materials and earlier environment-art experience at Black Forest Games. Additional AAA work is under NDA.

Where client work is confidential, I describe the role and production area without naming the project.

View public work ↗

Next decision

Define the test before scaling production.

For an external batch, choose one representative surface that includes the real visual target, technical constraints and handoff. It gives the team a concrete quality bar before scheduling the remaining materials.

Games material project

Send the references, target renderer and required outputs.

Discuss your project