
Scanning & cleanup · material services
Scan cleanup and production-ready PBR outputs.
Captured data rarely ships as-is. I clean seams, remove lighting contamination, repair height and normal information, build tileable coverage and standardize the output for the target renderer or library.
Discuss your production ↗Who hires me
- Material-scanning teams
- Texture libraries
- Studios with captured surface data
Typical material brief
- De-lighting and color correction
- Seam removal and tile creation
- Normal, height and roughness cleanup
- Consistent export and metadata
Production value
- Cleaner repeats
- Maps that behave correctly under new lighting
- Consistent deliverables across a scan batch
Relevant visual proof
Material work relevant to scanning & cleanup.
Production requirements
Constraints I scope before production.
- Lighting contamination and baked highlights
- Perspective, seam and repeat artifacts
- Map calibration, physical scale and channel consistency
- Batch naming, metadata and resolution standards
Possible deliverables.
- De-lit albedo and corrected PBR map sets
- Seamless, tileable texture reconstruction
- Normal, height, roughness and color cleanup
- Scan batch QA, export presets and library-ready files
Experience
Relevant production work.
Scanning workflows and cleanup are part of my professional material-production experience. Specific client assets cannot all be shown.
Where client work is confidential, I describe the role and production area without naming the project.
Next decision
Define the test before scaling production.
For an external batch, choose one representative surface that includes the real visual target, technical constraints and handoff. It gives the team a concrete quality bar before scheduling the remaining materials.
Scanning & cleanup material project



