Freelance material artist

Senior material and texture support for your production.

Procedural materials, scan cleanup, texture sets, Designer tools, shaders and library work. Available for a defined batch or contract support.

10+years in material and 3D production
435+materials created
Directsenior artist collaboration

Relevant visual proof

Published client materials, not speculative samples.

Experience

Public library work and NDA production.

Named credits include Marmoset, Poliigon, GameTextures.com, Ditto and UNXD, plus environment-art experience at Black Forest Games and elite3d.

NDA work includes AAA games, commercials, outsourcing, food, digital twins, software, shaders and internal tools.

Selected experience

MarmosetPoliigonGameTextures.comDittoUNXDBlack Forest Games

Available for

  • Custom hero materials
  • Seamless PBR texture sets
  • Material packs and libraries
  • Substance Designer generators
  • Material look development
  • Reference and art-direction matching
  • Short freelance contracts
  • Ongoing outsourced production

Production deliverables

  • Tileable and asset-specific PBR materials
  • Base color, normal, roughness, height, AO and packed masks
  • SBS source graphs and parameterized SBSAR files
  • Material instances, presets and controlled variants
  • Scan de-lighting, tiling and map cleanup
  • Real-world scale, texel-density and output specifications
  • Unreal, Unity, Blender or renderer-ready exports
  • Naming, documentation and maintainable source handoff

Teams and search terms

The role has several names.

I work with art directors, lead material artists, environment teams, lookdev and surfacing leads, product-visualization studios, asset-library managers and external-development producers. Depending on the pipeline, the role may be described as freelance material artist, PBR texture artist, Substance Designer artist, surfacing artist, look development texture artist or material outsourcing specialist.

The work itself is clearer than the title: define the surface target, build the maps or procedural system, validate the delivery and leave the source usable by the team.

Toolkit

Substance Designer at the center.

Substance 3D DesignerPBR TexturingScan CleanupSubstance PainterMarmoset ToolbagUnreal EngineBlenderUV MappingShaders

Working setup

Clear scope, direct contact, short feedback loops.

  • PricingSmall repairs can start around EUR 150, simple new materials around EUR 200 and a standard custom material usually plans at EUR 350-650. The final quote follows actual complexity, outputs, sources and reviews.
  • StartFor a larger batch, one representative material sets the quality bar first.
  • CommunicationYou review the work directly with the artist building it.
See planning ranges

Have a material brief or a capacity gap?

Tell me the scope, target pipeline and deadline.

Discuss your project