
Material libraries · material services
Material library production and QA.
A library needs a shared scale, output spec, naming system, preview setup and quality bar. I have produced materials for Marmoset, Poliigon, GameTextures and other library workflows.
Discuss your production ↗Who hires me
- Commercial asset libraries
- Internal studio library teams
- Outsourcing and production managers
Typical material brief
- A representative test material
- Graph and output templates
- Batch production and review
- QA, cleanup and documentation
Production value
- Consistent materials across a batch
- Fewer naming and export errors
- Sources that remain editable after delivery
Relevant visual proof
Material work relevant to material libraries.
Production requirements
Constraints I scope before production.
- Shared real-world scale and visual quality bar
- Graph templates, naming and metadata consistency
- Predictable previews and output maps across categories
- Batch review, revision tracking and source maintainability
Possible deliverables.
- Representative test material and library specification
- Procedural material batches and category families
- Graph templates, output presets and preview standards
- PBR material QA, cleanup, metadata and documentation
Experience
Relevant production work.
Public library credits include Marmoset, Poliigon and six published GameTextures materials.
Where client work is confidential, I describe the role and production area without naming the project.
View public work ↗Next decision
Define the test before scaling production.
For an external batch, choose one representative surface that includes the real visual target, technical constraints and handoff. It gives the team a concrete quality bar before scheduling the remaining materials.
Material libraries material project



