
Software & SaaS · material services
Material content for 3D software products.
Software teams often need more than finished maps: demo materials, presets, templates, sample content and workflows that make sense to other artists. I have worked with software and SaaS products as both a material artist and a production-minded user.
Discuss your production ↗Who hires me
- 3D software product teams
- SaaS content and education teams
- Developer-relations and asset-library teams
Typical material brief
- Demo materials and sample projects
- Preset and library content
- Artist-facing parameters
- Workflow testing and feedback
Production value
- Examples that show the product clearly
- Graphs and presets another artist can understand
- Useful feedback from real material production
Relevant visual proof
Material work relevant to software & saas.
Production requirements
Constraints I scope before production.
- Content must demonstrate a product feature clearly
- Files need readable structure and safe defaults
- Presets must cover useful variation without breaking
- Assets may need multi-renderer or version compatibility
Possible deliverables.
- Demo materials, sample scenes and launch content
- Curated presets and production-ready asset-library entries
- Readable SBS graphs, SBSARs and artist-facing controls
- Workflow testing, QA notes and technical documentation
Experience
Relevant production work.
Marmoset library work is public. Additional software and SaaS work is covered by client confidentiality.
Where client work is confidential, I describe the role and production area without naming the project.
View public work ↗Next decision
Define the test before scaling production.
For an external batch, choose one representative surface that includes the real visual target, technical constraints and handoff. It gives the team a concrete quality bar before scheduling the remaining materials.
Software & SaaS material project


