
Archviz · material services
Custom materials for architectural visualization.
Seamless architectural surfaces built from references, samples or scan data. Scale, height range, tiling and roughness are set for the actual camera distance and renderer.
Discuss your production ↗Who hires me
- Archviz studios
- Architectural product manufacturers
- Material-library teams
Typical material brief
- Brick, stone, concrete, wood and coatings
- High-resolution maps for close shots
- Scan cleanup and seamless conversion
- Color, wear and pattern variants
Production value
- Correct real-world scale
- Clean tiling without obvious repetition
- Consistent outputs across a collection
Relevant visual proof
Material work relevant to archviz.
Production requirements
Constraints I scope before production.
- Real-world dimensions and pattern scale
- High-resolution close views without visible repetition
- V-Ray, Corona, Blender or real-time PBR output conventions
- Manufacturer sample and finish matching
Possible deliverables.
- Seamless brick, stone, concrete, wood and finish textures
- Displacement, normal, roughness and color maps
- Material variants for dry, wet, aged or manufactured finishes
- Scan cleanup, tiling and library-ready previews
Experience
Relevant production work.
Published Poliigon work includes brick and marble material releases. I have also worked directly in architectural visualization.
Where client work is confidential, I describe the role and production area without naming the project.
View public work ↗Next decision
Define the test before scaling production.
For an external batch, choose one representative surface that includes the real visual target, technical constraints and handoff. It gives the team a concrete quality bar before scheduling the remaining materials.
Archviz material project



